#GAME NAME: Shin Megami Tensei: Devil Survivor

#BLOCK NAME:	1
#TYPE:			NORMAL
#METHOD:		POINTER_RELATIVE
#POINTER ENDIAN:	LITTLE
#POINTER TABLE START:	$868
#POINTER TABLE STOP:	$874
#POINTER SIZE:		$04
#POINTER SPACE:		$00
#ATLAS PTRS:		Yes
#BASE POINTER:		$-219D7E0			//add to each pointer to get
#TABLE:			tables/DeSu.tbl		//the string address
#COMMENTS:		No
#END BLOCK

#BLOCK NAME:	2
#TYPE:			NORMAL
#METHOD:		POINTER_RELATIVE
#POINTER ENDIAN:	LITTLE
#POINTER TABLE START:	$1FCC
#POINTER TABLE STOP:	$1FD0
#POINTER SIZE:		$04
#POINTER SPACE:		$00
#ATLAS PTRS:		Yes
#BASE POINTER:		$-219D7E0			//add to each pointer to get
#TABLE:			tables/DeSu.tbl		//the string address
#COMMENTS:		No
#END BLOCK

#BLOCK NAME:	3A
#TYPE:			NORMAL
#METHOD:		POINTER_RELATIVE
#POINTER ENDIAN:	LITTLE
#POINTER TABLE START:	$2390
#POINTER TABLE STOP:	$2398
#POINTER SIZE:		$04
#POINTER SPACE:		$00
#ATLAS PTRS:		Yes
#BASE POINTER:		$-219D7E0			//add to each pointer to get
#TABLE:			tables/DeSu.tbl		//the string address
#COMMENTS:		No
#END BLOCK

#BLOCK NAME:	3B
#TYPE:			NORMAL
#METHOD:		POINTER_RELATIVE
#POINTER ENDIAN:	LITTLE
#POINTER TABLE START:	$239C
#POINTER TABLE STOP:	$23A0
#POINTER SIZE:		$04
#POINTER SPACE:		$00
#ATLAS PTRS:		Yes
#BASE POINTER:		$-219D7E0			//add to each pointer to get
#TABLE:			tables/DeSu.tbl		//the string address
#COMMENTS:		No
#END BLOCK